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YNK Zero Devblog 7: Switching Gears…

 

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

Sometimes you have to say things you don’t want to say.

This is one of those times.

This will come as no surprise to Patreon supporters who’ve been in the loop for a while now. For everyone else, I’ll keep the details to a minimum, but I’ll also be realistic.

XGASOFT has been a labor of love for years now—even before it was known as XGASOFT. Continue

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YNK Zero Devblog 6: Seeing is Believing

Work-in-progress art from the opening scene of Yugure no Kagami ZERO’s first chapter, Daybreak

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

As I write this, it’d hard to believe we’re sitting at the tail-end of the first quarter of 2019. March was both an impossibly fast, and impossibly full month that will undoubtedly go on to set the course for the rest of the year in a big, big way. Continue

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YNK ZERO Devblog 5: Good News and Bad News…

It’s not as bad as it looks.

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

It’s a strange phenomenon that despite only being a few days shorter, February consistently feels about half as long as January. There’s pros and cons to this, naturally. One the one hand, winter is almost over, but on the other… winter is almost over. That means more tolerable weather for many of us, but also that time is running out for a certain prequel to hit its original release target. Continue

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YNK ZERO Devblog 4: Restarting Off Strong

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

Sometimes it’s nice to be missed. Even with this devblog’s two-month hiatus being announced in advance way back in November, I still received many emails and private messages asking about the state of Yugure no Kagami, VNgen, and XGASOFT in general. And truth be told, it’s not all sunshine and roses here behind the scenes (more on that later). Continue

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Happy Holidays From XGASOFT!

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

How is it in your corner of the world this time of year? For those of us in the States, this week is traditionally the time when we crawl out of our turkey comas from Thanksgiving and tumble head-first into another Christmas season which managed to sneak up on us before we even realized the year is almost over. Continue

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