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YNK ZERO Devblog 5: Good News and Bad News…

It’s not as bad as it looks.

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

It’s a strange phenomenon that despite only being a few days shorter, February consistently feels about half as long as January. There’s pros and cons to this, naturally. One the one hand, winter is almost over, but on the other… winter is almost over. That means more tolerable weather for many of us, but also that time is running out for a certain prequel to hit its original release target. Continue “YNK ZERO Devblog 5: Good News and Bad News…”

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YNK ZERO Devblog 4: Restarting Off Strong

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

Sometimes it’s nice to be missed. Even with this devblog’s two-month hiatus being announced in advance way back in November, I still received many emails and private messages asking about the state of Yugure no Kagami, VNgen, and XGASOFT in general. And truth be told, it’s not all sunshine and roses here behind the scenes (more on that later). Continue “YNK ZERO Devblog 4: Restarting Off Strong”

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Happy Holidays From XGASOFT!

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

How is it in your corner of the world this time of year? For those of us in the States, this week is traditionally the time when we crawl out of our turkey comas from Thanksgiving and tumble head-first into another Christmas season which managed to sneak up on us before we even realized the year is almost over. Continue “Happy Holidays From XGASOFT!”

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YNK ZERO Devblog 3: How Zero Almost Wasn’t in ZERO

Did you know that ZERO‘s titular character almost wasn’t even in the game? It’s true!

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. Recently, development crossed an interesting milestone that reminded me of what a journey the word ‘zero’ has been on in relation to Yugure no Kagami.

 

Starting From Zero

Way back in 2014, work began on constructing the mythology and lore that would lay the foundation for YNK. Continue “YNK ZERO Devblog 3: How Zero Almost Wasn’t in ZERO”

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YNK ZERO Devblog 2: Halfway There, Two-Thirds to Go

Updates to VNgen made for Yugure no Kagami benefit all other VNgen developers too! In the past month, performance of some functions has been improved as much as 200-600%!

 

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. In our first official devblog, we examined some of the technology and design decisions going into ZERO that will take it above and beyond what’s commonly expected of visual novels. Continue “YNK ZERO Devblog 2: Halfway There, Two-Thirds to Go”

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