It’s hard to believe, but Yugure no Kagami is now seven years in development. As its co-creator, those seven years have been filled with more trials than I would’ve ever believed. And believe me, I’m aware how the extended wait appears to the casual observer. Though XGASOFT has remained active in creating and supporting game engine middleware for developers, the first-party titles they were created for have been lacking in updates (to put it generously).
But in spite of every trial, Yugure no Kagami lives on. Continue
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A Tale of Two Tools – A Duo of New Developer Resources from XGASOFT!
Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.
It’s been some time since an update was last posted here on the official blog. (If you want to know why, check out the last post.) But as you may know, XGASOFT is both a consumer and developer company, and while consumer development has been put on hold for the time being, developer development is still, er, developing. Continue
YNK Zero Devblog 7: Switching Gears…
Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.
Sometimes you have to say things you don’t want to say.
This is one of those times.
This will come as no surprise to Patreon supporters who’ve been in the loop for a while now. For everyone else, I’ll keep the details to a minimum, but I’ll also be realistic.
XGASOFT has been a labor of love for years now—even before it was known as XGASOFT. Continue
YNK Zero Devblog 6: Seeing is Believing
Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.
As I write this, it’d hard to believe we’re sitting at the tail-end of the first quarter of 2019. March was both an impossibly fast, and impossibly full month that will undoubtedly go on to set the course for the rest of the year in a big, big way. Continue
YNK ZERO Devblog 5: Good News and Bad News…
Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.
It’s a strange phenomenon that despite only being a few days shorter, February consistently feels about half as long as January. There’s pros and cons to this, naturally. One the one hand, winter is almost over, but on the other… winter is almost over. That means more tolerable weather for many of us, but also that time is running out for a certain prequel to hit its original release target. Continue