A Tale of Two Tools – A Duo of New Developer Resources from XGASOFT!

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

It’s been some time since an update was last posted here on the official blog. (If you want to know why, check out the last post.) But as you may know, XGASOFT is both a consumer and developer company, and while consumer development has been put on hold for the time being, developer development is still, er, developing. Continue

YNK Zero Devblog 7: Switching Gears…

 

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

Sometimes you have to say things you don’t want to say.

This is one of those times.

This will come as no surprise to Patreon supporters who’ve been in the loop for a while now. For everyone else, I’ll keep the details to a minimum, but I’ll also be realistic.

XGASOFT has been a labor of love for years now—even before it was known as XGASOFT. Continue

YNK ZERO Devblog 2: Halfway There, Two-Thirds to Go

Updates to VNgen made for Yugure no Kagami benefit all other VNgen developers too! In the past month, performance of some functions has been improved as much as 200-600%!

 

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. In our first official devblog, we examined some of the technology and design decisions going into ZERO that will take it above and beyond what’s commonly expected of visual novels. Continue

YNK ZERO Devblog 1: Breaking Boundaries

 

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. From its very inception, VNgen was my way of re-thinking the visual novel experience from both a developer and user perspective, and while I’ve had the opportunity to talk at length about the developer side of things over the past two years, I’m incredibly excited to finally present my own work with the engine and share a bit of the journey along the way. Continue

The Adventure Begins with Yugure no Kagami ZERO, Coming This Winter!

Yugure no Kagami ZERO Main Menu

One year after the initial reveal of Yugure no Kagami – The Mirror of Dusk, XGASOFT is proud to present Yugure no Kagami ZERO, the first chapter in this epic new saga, set to release Winter 2018 on Windows PC. (Other platforms, pricing, and age rating TBA).

Built on the original VNgen engine, ZERO aims to raise the bar for interactive storytelling and visual novel development. Included are two short stories, DAYBREAK and NIGHTFALL, each featuring its own cast and scenarios which serve as an introduction to the world and lore of The Mirror of Dusk. Continue