YNK Zero Devblog 6: Seeing is Believing

Work-in-progress art from the opening scene of Yugure no Kagami ZERO’s first chapter, Daybreak

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on.

As I write this, it’d hard to believe we’re sitting at the tail-end of the first quarter of 2019. March was both an impossibly fast, and impossibly full month that will undoubtedly go on to set the course for the rest of the year in a big, big way. Continue

YNK ZERO Devblog 2: Halfway There, Two-Thirds to Go

Updates to VNgen made for Yugure no Kagami benefit all other VNgen developers too! In the past month, performance of some functions has been improved as much as 200-600%!

 

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. In our first official devblog, we examined some of the technology and design decisions going into ZERO that will take it above and beyond what’s commonly expected of visual novels. Continue

YNK ZERO Devblog 1: Breaking Boundaries

 

Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. From its very inception, VNgen was my way of re-thinking the visual novel experience from both a developer and user perspective, and while I’ve had the opportunity to talk at length about the developer side of things over the past two years, I’m incredibly excited to finally present my own work with the engine and share a bit of the journey along the way. Continue